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<div id="game-container" style="text-align: center; background: #222; padding: 20px; border-radius: 10px;">
<canvas id="snakeGame" width="400" height="400" style="border: 2px solid #555; background-color: #000;"></canvas>
<div style="color: white; font-family: 'Courier New', Courier, monospace; margin-top: 10px;">
Score: <span id="scoreVal">0</span>
</div>
</div>
<script>
const canvas = document.getElementById("snakeGame");
const ctx = canvas.getContext("2d");
const scoreElement = document.getElementById("scoreVal");
const box = 20; // Size of one pixel/grid square
let score = 0;
let snake = [{ x: 9 * box, y: 10 * box }];
let food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box
};
let d;
document.addEventListener("keydown", direction);
function direction(event) {
if(event.keyCode == 37 && d != "RIGHT") d = "LEFT";
else if(event.keyCode == 38 && d != "DOWN") d = "UP";
else if(event.keyCode == 39 && d != "LEFT") d = "RIGHT";
else if(event.keyCode == 40 && d != "UP") d = "DOWN";
}
function collision(head, array) {
for(let i = 0; i < array.length; i++) {
if(head.x == array[i].x && head.y == array[i].y) return true;
}
return false;
}
function draw() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for(let i = 0; i < snake.length; i++) {
ctx.fillStyle = (i === 0) ? "#00FF00":"#008000"; // Pixel Green
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = "black";
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
ctx.fillStyle = "red";
ctx.fillRect(food.x, food.y, box, box);
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if( d == "LEFT") snakeX -= box;
if( d == "UP") snakeY -= box;
if( d == "RIGHT") snakeX += box;
if( d == "DOWN") snakeY += box;
if(snakeX == food.x && snakeY == food.y) {
score++;
scoreElement.innerHTML = score;
food = {
x: Math.floor(Math.random() * 19 + 1) * box,
y: Math.floor(Math.random() * 19 + 1) * box
};
} else {
snake.pop();
}
let newHead = { x: snakeX, y: snakeY };
if(snakeX < 0 || snakeX >= canvas.width || snakeY < 0 || snakeY >= canvas.height || collision(newHead, snake)) {
clearInterval(game);
alert("Game Over! Score: " + score);
location.reload(); // Restarts the game
}
snake.unshift(newHead);
}
let game = setInterval(draw, 100); // Speed in milliseconds
</script>
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